Minecraft testfor command removed. Each version/snapshot of Minecraft has its own unique version number. Minecraft testfor command removed

 
 Each version/snapshot of Minecraft has its own unique version numberMinecraft testfor command removed  For reference, this is what I have so far

Basically, a function is a text file with a list of commands that will all run when the function is run. But I ran into a problem: The TestFor command is no longer available in the 1. /scoreboard objectives add objectiveA dummy /scoreboard objectives setdisplay sidebar objectiveA. 20. Here is the syntax :We use cookies for various purposes including analytics. Select all players standing on gold blocks: You use scoreboard objectives, and use the testfor command, to look if you have the "use bow" stat. A place for all things about commands, command blocks and data-packs in vanilla Minecraft; to share, to question, to discuss, and more! Please read the pinned post before posting. This is an easy solution to your command. Place a redstone comparitor facing out from the command block 3. If you want to remove certain items, use. If you used it, the testfor command sends a signal to remove the arrow, and after a specified number of ticks, the arrow is returned. Testfor gone. or remove and add tags for all players one condition to track the ones that do not fit the condition. Hello I am wondering if there is a way to test for an item in a players inventory. }] 4: /scoreboard players remove @p count 64 5: /scoreboard players add @p money 16Tests whether a certain block is in a specific location. testfor really should only ever be used for debugging and counting entities imo, since testfor @a for example returns the number of online players as the SuccessCount. I cannot get my conditional black to fire off from the "/testfor @a[x,y,z,r]" (the command does print my player name if I run manually in the console) first block is an impulse block, active, with /testfor @a[x,y,z,r]Place a command block 2. Its functionality was largely subsumed by the extended syntax of the execute command. 8. Assuming you want to testfor a zombie not in a 10 block radius of players: execute as @a at @s if entity @e[type=zombie,distance=. Why'd they remove that command? This thread is archived. Props to @ppperry for notifying me of this. 2 and recently discovered that testforblock was not working, I did some digging and found out it was removed 17w45a and now only presides in the bedrock edition, does anyone know the cause of the removal of this command? It was quite useful for making machines using repeat, always active command blocks. and kill them again so it doesn't keep teleporting them (although I don't know for sure if the comparator will pick up the. This tag can then be used to target that person for the effect. Using testfor to find if a player has an item for "MCPE" CommandBlock There are a lot of useful posts and comments, however, most of them do not support MCPE, I need help with the testfor command so that it can check if the nearest player has an emerald. gun 2 {SelectedItem: {id:snowball,tag: { put any other NBT tags in here }}} /scoreboard player remove @a [score_holding. Replace the command block with this command that activates when the testfor command is successful: setblock <x> <y> <z> minecraft:command_block 0 destroy {Command:"original testfor command"} If there's any quotation marks in the original command, you'll need to escape each: Command:"command "quotes" stuff". A command can be: /execute as @p[distance=. The left hand command block is the second (the tp). By adding a name you can see all scores somebody has. Usage Test for /testfor <victim: target> Test for a player or entity. testfor @e[type=Creeper] {Fire:-1s} All of the creepers explode, so individually it seems the commands are working. In the client, commands are entered via the chat window, which is displayed by pressing the T / ‌[BE only] / ‌[BE only] or / key. Also you can use the official Minecraft wiki to view nbt path of block. e. The scoreboard command checking players based on NBT data is new as of 1. 12 command syntax for a while and can load up a world if. Your command will become: /testfor @e [type=ThrownPotion] {Potion: {id:"minecraft:potion",Damage:16388s}}I know some things. 0. Best. 13, which completely overhauled the command system. Now the command blocks don't work. }] with a comparator monitoring for output to power a command block with: /tp @a {scores=Deaths=20. 5 ~ minecraft:wool 0 /tp @p 73 56 -962. 1. My goal is to test when a player is close to a special entity and run. Aw man, sucks. Not exactly a redstone logic question, but this seemed like the best place for this. The above will test for players that have a bow named "Bow2". New comments cannot be posted and votes cannot be cast. This makes sure that a player which doesn't have the gotbook tag will get the book. Finally, the /gui test would allow a command block to test the dataTags of the GUI currently open. I am trying to testfor if a player is near certain coordiantes, namely {-9, 100, 16}, and then to teleport them somewhere else. Can any1 help?If it doesn't matter, which player is sitting, you might aswell use /testfor along with a conditional chain-command-block. Explanation: Store the number of players in the nearest player's score score. 2 testfor command Help #1 Dec 26, 2020. 2] run. What this would do is make it so that when you open the chest, if you have 100 Coins you would get a diamond, but then lose those 100 coins. Finally, another chain command block: tag @p [tag=hasshell] remove hasshell. }] sprint. Because. ) matching specified conditions. Plagiatus •. So when you. the running theme so far for the 1. Examples [edit | edit source] To remove the executor's agent. 9, you'd use a repeating command block followed by a chain of command blocks. Vote 13 Registered User commented. Skeleton. title @a [distance=. /say There were. I'm currently building a new map in the 1. Tests whether the blocks in two regions match. C. Arguments. Result [edit | edit source] Fails if the arguments are not specified correctly, or if the executor is not a worldbuilder while targeting other people's agents. 在用戶端中,指令透過Minecraft的聊天窗口輸入,透過按下. 13? Last. MRBBATES1 • 2 yr. 3 years ago. For reference, this is what I have so far. First, do this command in the world you will be using: (it doesn't have to be in a command block) /scoreboard objectives add health Health Then use this to output when someone looses two hearts: (It has to be in a command block) testfor @p[score_health_min=1,score_health=16]The /testfor command can now target spectators (MCPE-158042) The Spectator game mode can no longer be entered via the /gamemode 6 command, only via /gamemode spectator. The command block is clocked, and is being activated. 指定の条件に合致するエンティティ(プレイヤー、モブ、アイテムなど)をカウントする。. –I put this command into a repeating command: /tag @a[scores={sprint=1. If you want a player to be killed, this is the best way to do it: / execute as @a [distance = . Also, consider if you really need /testfor, it's usually not needed and got removed in 1. 528,distance=. What this command can be translated to is: If a player has at least 5 levels, then remove 5 levels. “execute if entity” replaces testfor. I also wanted only to detect the position of a person, what I typed was: execute it entity <username> positioned <coordinates>So do: /clear @p minecraft:iron_ingot 0 1. Hence involving a moderator would be better. Instead, you can use the new function within the /scoreboard command in 14w07a: /scoreboard players test <player> <objective> <min> <max> If the player is a fake player, you prefix the <player> with the # symbol. I know there is no actual /testfor command for it but I have heard you can use the /clear command instead. The ↑ and ↓ keys can. Different components of commands will be displayed in different colors. Furthermore, testfor can only check NBT data as of Minecraft 1. 12. Then put a chain command block afterwards. /testfor was stacked into /execute. I am having a problem recreating the player detection system. And if you take the armor off, My advice is Don't do. By continuing to use Pastebin, you agree to our use of cookies as described in the Cookies Policy. Tag: /testfor @e[tag=ExampleTag] Score: /testfor @e[score_ExampleScore_min=1] /testfor @e[score_ExampleScore=1] Type: /testfor. 1 Answer. 6,sort=random,limit=1] add choose. In this tutorial, we will test if a player has paper in their inventory. Also, to note it, generally testfor blocks are not necessary. This would allow you to create a message in chat that looks something like this:Instead, you can use the command " /scoreboard players test <target> <objective> <min> <max> " to test within a range. /testfor @e[type=item,name=item. However, if a second player enters the area while the first player is in it, the music doesn't activate for them until both players leave the area, with the second one coming back. /clear ~ Is used to clear a players inventory, or to remove ALL of one item. I cant find out how to make it if a person enters a radius of the commandblock he gets teleported away. You may choose. The solution is to instead, set a block that simply allows the redstone current to pass through, the whole command block scoreboard testfor with the comparator would all happen before. 3. /testfor has been removed in 1. So you want to use : /testfor @e [type=ItemFrame] {TileX:0,TileY:5,TileZ:1,Item: {id:minecraft:spawn_egg},ItemRotation:0b,Facing:2} When using /testfor, or other comparaison commands, you really want to put the minimum amount of tags to compare. "/tp @e[type=spider] ~ ~-300 ~" would work. 8, 2020 16:10:54 TheBurger82. Members Online This would be a major problem when using command blocks to remove items from an inventory. 13, except despite bedrock being 1. 0,-0. /gui test. So you need at least 3 command blocks using /testfor. bone] /testfor @e[type=item. the player spawns a squid, the squid explodes almost instantly, the player is given another Squid spawn egg. This was already removed in 1. 1. Each and every /testfor or /execute command described in the last paragraph requires another /testforblock (s) to be executed afterwards to check for block type X. I've tried /testfor @a[score_Power_min=1], but the command block doesn't like something about this command. The /kill command does not currently have a dataTag option, nor do enitity selectors support dataTags themselves. . I found the commands for Java but nothing for bedrock. Make sure the y value is not the value of the block in the ground but one above, so it can actually detect a player inside it. You can basically override the concept of target specifiers in this way and give them a "safe" but limited command or group of commands they can use to kill, tag, score, etc certain entities. Put these two commands separately on a fill clock and run a comparator out from either of the two command blocks with the commands in them. /scoreboard objectives add player dummy. Must be a target selector. Improve this answer. scoreboard players set @a InNether 0. The hearts only go away when I take damage. /remove @v; To remove all. facepalms. So when you use the commands, remove the * from the command if there is one. I want to be able to know how to execute a command on a player that gives a positive result in /testfor. In this article. Place your commands after these two, and set them to conditional, so that they are. C: scoreboard players add @p 1 diamonds. Chain command block as before (I suggest conditional): give @p [tag=hasshell] minecraft:turtle_shell_piece {display: {Name:" {\"text\":\"Shell shell\"}"}} This will give the replacement. 8. Using the / key also enters the forward-slash that commands require as a prefix, so it is a useful shortcut. For example, the following looks for a diamond pickaxe with Sharpness of any level: /testfor @a {SelectedItem: {id:"minecraft:diamond_pickaxe",tag: {ench: [ {id:16s}]}}}The "Book" block does not exist in Minecraft. ago. 12. All of the /testfor commands have been removed in 1. command removed. Counts entities (players, mobs, items, etc. as for setting a hunger amount without the ability to change NBT with players yet there isn't an easy way to do this, you would need to give them the effect of hunger for a set amount of time to get them to the correct level and then to. This command exists to invert the "signal". testfor really should only ever be used for debugging and counting entities imo, since testfor @a for example returns the number of online players as the SuccessCount. Note: Using only these commands, if a player ever wears the chestplate, they will be tagged and the effect will be applied forever, even if no longer wearing the chestplate. 13; the NBT data is now incorporated into the item parameter, the data value has been removed, and JSON formatting has been added to the Name The updated command would now be the following: /clear @a minecraft:torch{display:{Name:'{"text":"Special Torch"}'}} 1Start with a command block which contains: /give @p[tag=!gotbook] minecraft:written_book 1 0 {}. Be. If the player is holding it, the signal is. 13. Don't use testfor for anything other than debugging! (Or at all, since it was removed from the Java edition in version 1. I also put this command into a repeating command: /scoreboard players reset @a[scores={sprint=1. 16 and idk how to do it. But I’m unable to accomplish my goal. This thread is a second description of how the new commands relate to /execute, and a sequel to my previous. gun_min=1] holding. In Minecraft Java Edition 1. mylesearth. 14 it's command base is still 1. :) You could try cloning it, breaking the clone and testing if the item entity now exists. Philadelphia 76ers Premier League UFCThis Repeating command block needs to be connected to a comparator and that points into an impulse block that then adds 10 to the world border, then resets the system using a chain block. In the example below, it will output true if there were 2 or more players. Equipment:[{id:minecraft:stone},{id:minecraft:stone}] And because the items in "Equipment" do not use the "Slot" tag, you also cannot check for items in specific slots whatsoever. •. When creating a multi-command chain starting with any of the aforementioned commands, all the rest of the. In the client, commands are entered via the chat window, which is displayed by pressing the T / ‌[BE only] / ‌[BE only] or / key. 0]} Will turn on when a player happens to be moving. 13 does not have testfor. Result [edit | edit source] Fails if the arguments are not specified correctly, or if the executor is not a worldbuilder while targeting other people's agents. For instance, testfor Unionhawk will emit a signal if I am online. So first, where the player is going to be, summon an armor stand with the name "Center" and the tag "Movement". Here's the command that isn't working: execute @e [type=ArmorStand,ry=0,rym=0] ~ ~ ~ testfor @p [r=2,score_hasBanner=0,team=!blue] And here's the error: Failed to execute '/testfor. 16 minecraft version. My current command is /testfor @p {score_Diamonds_min=10} But it always says: Data tag parsing failed: unable to locate name/value separator for string: score_diamonds_min=10. Also, since "execute if" is a "test for" for the purpose of activation, you don't need a second command block as the result. /execute if entity @p[x=-1040. I actually don’t think it’s possible to replicate testfor behaviour exactly, and the if and unless in /execute (and in /function previously) has entirely replaced conditional command. testfor @p[-444,58,444,80,score_Skeleton_min=1] if true: scoreboard players add @p Money 5 then: scoreboard players remove @p Skeleton 1. You can ride animals in Minecraft by taming them, but using the ride command cheat is much easier: /ride Player mob. r/minecraftsuggestions A chip A close buttonHi guys! I am making an adventure map and instead of using pressure plates to detect players, I'd like to use command blocks. 8 as well. 125 y=64. /testfor @a {Inventory: [ {Slot:0b,id:"minecraft:wool",Damage:8}]} then add a comparator to that commandblock running into a normal command block executing: This you will have to setup for each. Different components of. Command block 3 will check if you had 64 dirt, 4 will subtract 64 from count if you did and 5 will give you $16 (if your money is based on a scoreboard objective called money) 3: /testfor @p[scores={count=64. Just run that signal into other command logic. In the command block add the command /testfor @a[x=400,y=4,z=Z,r=600] and start up your clock. A thing to note though, if you happen to be floating (through creative mode) without moving your motion would be exactly 0 for all values. The command that you would probably think of is the "testfor" command. 0 coins. So it's command structure is that of 1. my. When ever a user is at that location, the red output line as shown in the picture will power. You can't do this without using a clock. And this one, I put on the receiving end of the comparator that's attached to the command above: tag @a remove sprinting. 構文 testfor <victim: target> 引数 victim: target カウントする対象. If you want to mark players, you can use a /scoreboard command with the selectors set to @a [gamemode=adventure]. Nintendo: SW-4109-0526-9701 In 1. So basically, the 'tesla tower' used to use the /testfor command to detect if a player was nearby, and sent a redstone signal to a chain of command blocks that would clone a bunch of blocks that served as 'frames' for the tesla tower's emerging animation. So for the above /testfor command, we have the "id" tag at the root of the item, then the "tag" tag, and then all of the tags found inside your /give command's dataTags. . Now, place a conditional chain command block facing away from the repeating. TehNolz. Philadelphia 76ers Premier League UFC0. There's no difference in the set of commands you need for this problem between 1. When a player got too close to the armorstand it would vanish by having the repeating command block send a comperator-signal into a command block that would look like this /execute @p 100 100 100 /kill @e[type=armor_stand,r=1] But in the new update, this command is removed in favor of a reworked /execute and "r=x" was replaced with. Commands, also known as console commands and slash commands, are advanced features activated by typing certain strings of text. 15. it works great!This will make it so that once the testfor command is successful, it will then remove the item from the game. The fourth command to summon the silverfish is also returning a -. Place a redstone repeater facing out from the comparitor 5. Also set the command block to Always Active and Repeat I was messing around in 1. So it's command structure is that of 1. If you want to do that in a good way you'll use execute store, clear. com The /testfor command became obsolete in Minecraft 1. ago. A redstone clock will constantly trigger a testfor command block that has: /testfor @a [score= {Deaths=20. ago. You're using the selector @e [r=2,type=!score_Assassin8Craiy_min=1]. /remove @c; To remove all agents. Code: testfor @a. コマンド. Tag: /testfor @e[tag=ExampleTag] Score: /testfor @e[score_ExampleScore_min=1] /testfor @e[score_ExampleScore=1] Type: /testfor @e[type=enderman*] *Type of mob NOTE TO USERS THAT USE THESE COMMANDS: The * in the commands are not a part of the command, just the variable. The solution to that particular issue is to use the /scoreboard's dataTag functionality, but that won't matter in this case, as dead mobs cannot be targeted during its death phase. You could say the technique above is good for unique items and the SelectedItem for more general-purpose. I'm working on a map and I was going to summon an area effect cloud then use a command block to test for any area effect clouds with the age of 10. The benifits are you give the item a distinct tag, you can then execute from the tag to do things like set blocks, summon armor stands kill mobs, basically use any command you can use on other entities, and if you make the items more unique using ench:{id:-1,lvl:0} for example (gives enchantment glow without an actual enchantment) you can execute at. Rollback Post to Revision RollBackThe list of commands I've tried: /testfor @p {Inventory:[{id:" Stack Exchange Network Stack Exchange network consists of 183 Q&A communities including Stack Overflow , the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. There is a simple way to detect if a player is holding a particular item in Minecraft. If it has U, it is not conditional: U: clear @p diamond 0 1. Facing. Is there a way to solve it? I am trying to check if a player has 15 apples in the inventory? From my research I found that Java edition of Minecraft allow a command /testfor @p {Inventory:[{id:minecraft:apple,Count:3b}]}. The coordinates defined with x y z are one corner of the specified area, the delta values dx dy dz define how many blocks the second corner is away from the first corner. What people don't realize is that it is not gone, it is just under the new /. /remove @v; To remove all. Place a command block being powered by a constant clock with the following command: Then, use a comparator to give current if the output is positive, then reverse the circuit with a block and redstone torch. Removed Commands. You have to include a radius if you intend on checking a location, otherwise the command will simply change the origin of the search center without condensing the area to search within. This one work on bedrock? Nope. However it will also remove 8, if a player only has 8. Oh wow ok this is extremely confusing testfor definitely got removed in 1. This thread is archived. 12 and under, the only way to run a command on a condition is to use /testfor, /testforblock, or /testforblocks to test, and include a conditional chain command block which only executes if the test passes. It will do the same as typing /testfor @e {SelectedItem: {id:"<item>"}} and then putting a comparator to the command block with the command, and then running the command which you wanna run. I'll show you what if should look like in the attached image. STEP 3: Place a command Block [next to the comparator] with this command in it: scoreboard players set @p <Name> 0 STEP 4: Place a repeater [next to the command block with scoreboard player remove], than a command block with this command in it: clear @p sponge Diagram: # = Command Block =Comparator =Repeater (Redstone Clock) 1 2 3 As of 14w02c, you cannot target random items on the ground with NBT tags in commands other than /testfor. a /testfor command that tests for an item [name=item] if yes it powers the next 3 command blocks which give the player the debuffs (slowness, weakness, jump boost 250) if not, it turns on this command /clear @a item [name=item] i realize /testfor commands are not optimal for mulitplayer servers, so any suggestions or help would be. How do I fix that? If there isn't any smarter way, I would have to check for @p[tag=FanaticsMember, r=5] I guess. The /testfor command doesn't support testing for offline players. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion. item. Minecraft 1. ↑ “How to use commands in Minecraft” – Minecraft. Commands in command blocks can be preceded by a slash, but it is not required. /testfor @p [r=2] can be directly translated into 1. • 2 yr. How do I do /testfor in 1. Java 1. 1] run tp @p[x=-1051,y=71,z=-1345]In Windows 10 edition it is : testfor <username>. Meaning, you cannot accomplish the removal of the levels and giving of the item without two separate commands. The testfor commands are being removed in 1. I was following a tutorial on how to make a command block shop, and the way it tested for if the player has enough emeralds, for example, was with testfor, which was removed in the Java edition in 1. Hope that helps. Naming something with an anvil gives it an nbt tag of 2 while giving it with a command gives it an nbt tag of 1 (or the other way around, I forget) the command should only testfor the magma cream with the data tag matching that of an item given by a command block. The only way I can think of to fix this is using a testfor command with one block and a repeater into a named command block with the give command, but of course testfor has been removed. New comments cannot be posted and votes cannot be. Program the first Command Block. I'm wondering if there's any way to reset a Command Block that is outputting to a comparator without running the command again. The x/y/z (and r) parameters can only have their labels removed (x=, y=, z=, r=) if they appear in the exact order and at the beginning of the parameter set. Sports. Admittedly though, this is a lot simpler. You need to put x y z and radius values in the selector part. testfor @p {SelectedItemSlot:3} and. 13, they removed the /testfor command and replaced it with /execute. OllieFogg • 9 yr. Executes a command on behalf of one or more entities. 3. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion Sports NFL NBA Megan Anderson Atlanta Hawks Los Angeles Lakers Boston Celtics Arsenal F. The impulse block replaces blocks with air. . Open menu Open navigation Go to Reddit Home. 8, you can insert custom item data that will not be removed, so you can use that to differentiate bows without using displayable data: /give @p minecraft:bow 1 0 {CUSTOM:{bowType:2b}} /testfor @a {Inventory:[{id:minecraft:bow,tag:{CUSTOM:{bowType:2b}}}]}Our world designer recommended using the /testforblocks command to check the player's item frame matches with an item frame you've hidden in the world that contains the "correct answer" (item frame with bread). so for example. We're working on a new, extended version of Minecraft's /execute command. With a comparator clock the redstone dust it is directly feeding to will alternate between 15 and 2 power, and the next dust between 14 and 1. Starting with a repeating, always active command block type this command into it: /scoreboard players tag @a[tag=nearPosA] remove nearPosA This command, by itself, will do nothing; below you will understand why it is necessary to remove the tag before doing anything else. 5Examples 6History Syntax[ | testfor <victim: target> Arguments[ | ] victim: target : CommandSelector<Actor> Specifies the entities to test. A full Hunger bar has a value of 20)This can easily be done in game with a few commands. You may go faster - But it will not work with repeaters/comparitors etc. You use scoreboard objectives, and use the testfor command, to look if you have the "use bow" stat. . In the command block, type the following: "testfor @p [x=<your x coordinate>,y=<your y coordinate,z=<your z coordinate>] " 4. So set all of the command blocks in your chain to always active, chain, conditional and place a command block in front of it (I am keeping it simple so you don't get confused) and make the command block a always active, repeating, unconditional and use the command testfor @p[r=3] and you are finished!As well, the "DeathTime" tag increases by 1 per tick, which is too fast for a comparator to accept a signal from when using the /testfor command. also, comparators (if you're. /clear @p (or <playername>) <itemid>. Slightly longer answer: testfor doesn't work this way, it only performs at test, and can't do anything with the result. 4. The command itself works, but the selectors don't seem to work. @UnknownTheAnonymous Java Edition 1. 13, the /testfor command was removed from the Java Edition version of the game. I'm looking for some assistance with the command block /testfor command. Admirable-Tax3. 238. If anybody can help me at all, that would be greatly appreciated. In the command block add the command /testfor @a[x=400,y=4,z=Z,r=600] and start up your clock. And no, adding a number before the compound does not work (0:{}). The following command will output true if there is a player that has an "ITEMS" score of at least 3, which translates to a player who has at least 3 gold. /testfor has been removed in 1. 10] run stopsound. Ride Any Creature: /ride. Nether: -1. Here is a list of the NBT tags that you can use for a player in Minecraft Java Edition (PC/Mac) 1. How to clear land in minecraft : using command blocks to clear landGround item highlighting 45lovers: minecraft. A target selector is comprised of a selector variable, and optionally a list of selector arguments. Stack Exchange Network Stack Exchange network consists of 183 Q&A communities including Stack Overflow , the largest, most trusted online community for developers to learn, share their knowledge, and build. Arguments. Felt this should be shared: in 14w02c, the /testfor command has an updated syntax: /testfor <Selector> {dataTags} Implications of this are extreme. If you need to know how to set up a scoreboard just ask. 1 No, you don't need a slash in front of the commands in the command block - I haven't used a single one and the rest of the project works fine. When I was using the redstone clock with 2 commands blocks connected those were the commands I was using:. I dont have a specific thing i want to test for, i just want to test for any kind of item. You can do a simple testfor and get a redstone output like so: /testfor. ago. testforblock X Y Z minecraft:command_block 0 where the minecraft: and 0 are optional. 10 survivalMinecraft commands command list every. Bedrock and Java target selectors list:codes: testfor @e [scoreboard_OBJECTIVE=X] Ehh, I would have preferred to have it so that I (or anyone else that makes the system) has to just type "scoreboard players set Constant X <value>" so that they could change it. Use /weather instead, which can (almost) permanently shut off the rain so it doesn't bother you. You can even ride upon the shoulders of other players. Replace XYZ with the coordinates of the Repeating block. That will depend. Here's how your command should be done: Select all players touching the 1x1x1 space at 0,4,0: effect give @a[x=0,y=4,z=0,dx=0,dy=0,dz=0] minecraft:night_vision. /clear @p (or <playername>) <itemid>. So you are using different written books to be used as different keycards and you are trying to use testfor to test specific players inventory for the correct written book? I recommend adding the commands you are using. If you want to take a coordinate, you can do @a [x=10,y=64,z=10,distance=3. Yes, the testfor command was removed in 1. My command isn't working: /testforblock 30 56 -1124 minecraft:chest 2 {Items:[{Slot:0b,id:minecraft:stone,Count:1}]} I have 1 stone block in the first slot, the chest is facing the right way, but I run the command and I get: The block at 30,56,-1124 did not have the required NBT keys. You don't need to use testfor to check if a player has enough of an item. These instructions can be as simple as changing the time of day or as complex. You can then use a. For use with a scoreboard, it's a pretty simple command. In the old days, you would have to take a comparator output. 13 custom crafting doesn't provide NBT tags for more customization (unfortunately). I’m trying to test for a compass in a players inventory so I can run a command to give them one if they don’t have one. 10 or so, and today I imported the world into 1. /scoreboard players remove @a[score_pumpkinWORN_min=1] pumpkinWORN 1 Summary: Players will have their "pumpkinWORN" score set to 2 and will be kept between 1 and 2 if they are wearing a pumkin. /not /testfor @e[type=fox] would then make it produce false. Nowadays, you have a plethora of commands that are far better than the TestFor command, whose applications have a wider range. I know there is no actual /testfor command for it but I have heard you can use the /clear command instead. 13, which completely overhauled the command system. Add a comment. Then another conditional: /clear @p diamond 0 5. Here's the command that isn't working: execute @e [type=ArmorStand,ry=0,rym=0] ~ ~ ~ testfor @p [r=2,score_hasBanner=0,team=!blue] And here's the error: Failed to execute '/testfor @p [r=2,score_hasBanner. See testforblocks (with an S) for multiple block testfor. However clearing all other slots of a specific item and killing all dropped items is possible, using /replaceitem.